Welcome to the TGWSTW Community5 min read
“Logic will get you from A to Z; imagination will get you everywhere.”
— Albert Einstein —
What is the current progress?
It’s been a long time, I know.
I would like to apologize for not having released any news during that time, and thank you for your patience. Over time the TGWSTW fan community has grown slowly but steadily, and with it many ideas and expectations.
The story is still under construction, because we have to write it alongside our regular jobs. It has become more complex, enriched with twists, new plots and characters. We’ve also expanded Episode 1 – “The Loss”, added a whole new storyline, expanded the dialogues and added a lot of additional answering options (not released yet).
As for features and mechanics, there are also some exciting things on our To-Do list that intensify the experience and improve the game flow. Also, the graphical design of the user interface has changed, which completes the overall picture.
Why is this taking so long? It’s only audio!
The short answer: The story alone is a big deal.
The long answer: Writing a story in general demands a lot of work and if it’s supposed to be a good story it becomes even more challenging. Exactly for this reason many game developers go without a comprehensive or profound story and are content with a superficial plot. And many players don’t seem to mind it either. In this way such games can be produced faster because the developers save a lot of valuable time and focus on the gameplay instead. For all other things like graphical assets, sound effects, mechanics, you can build a production pipeline. Once you’ve completed such a modular system, you can use it again and again to create completely new – but very similar – games in much less time.
A story, on the other hand, is unique. At least it should be. You don’t just use a modular system for that. You create a world out of nothing and let it grow. It’s the same with the sound. Integrating a few sound effects into a game is quickly done. But building a story world with specially recorded sounds is like filling an empty canvas with colors and shapes. It’s very elaborate because it has to be created scene by scene with love for detail. And what about the interaction? Puzzles also want to be well embedded into the story (this is also reworked and enormously improved in the revision of “The Loss”) and as original as possible.
With such a high workload, you have two choices. Either you can reduce the amount of time you have to spend by getting additional manpower, which costs a lot of money, or you have to take your time if you can’t afford the former.
We decided to offer Episode 1 “The Loss” for free, so that nobody has to buy a pig in a poke. But of course this had the disadvantage that we couldn’t refill our production budget and still have to continue our regular jobs.
In the end, this means that we have to meet this monstrous challenge with very limited manpower and just take the time it needs. It is inevitable.
In addition to many individual elements such as plots, characters, twists and conflicts, two factors have a decisive influence on the time it takes to build a story: complexity and length.
And TGWSTW is both complex and long. Considering that the shooting script for a blockbuster like Inception contains about 28 thousand words and we’re targeting 40-50 thousand words per episode for TGWSTW and 2-2.5 hours of continuous dialogue time per episode, we’re just writing a huge adventure of 20 blockbuster lengths, with almost 1 million words. And that includes only the dialogues and plots – no puzzles, no flashbacks and no sound design yet.
Doesn’t that sound like a lot of work? 🙂
We don’t want to and can’t finish the whole game in advance. But we want and have to write the whole story in advance so it’s really good and coherent and we have full control over when and what happens in the story from the very beginning.
What do we want to achieve?
We have very high expectations of ourselves. We want to write a masterpiece story. We want to create an epic adventure. “The Girl Who Sold The World” should offer an extraordinary immersion with the fictional world and create a very strong emotional bond with the protagonist. Plus outstanding sound quality. And I think that we are on the right track.
After the complete release of all episodes we would like to give other storytellers the chance to tell complex stories in audio format in a comfortable way and to make them interactive with dialogues and puzzles. This will be done either with our engine or some kind of our own online service, which would be especially convenient for those who have no programming knowledge at all.
But without you, none of this will happen. Without you – we won’t be able to do that.
How should that work? After all, we’re doing it all for you, the story lover who wants to immerse himself in another world and experience it as if it was real. You are the listener of our story. And in order for you to listen with excitement and be fully satisfied by the audio adventure experience, we need to know what your expectations and preferences are. We need to know early on if something is outstanding or if we are on the wrong track with what we are doing. That’s why we need you here in the TGWSTW community. Not only do you play one of the leading roles in this adventure and determine the course of it, you are also the supporting pillar for a unique entertainment genre.
Without you – “The Girl Who Sold The World” has no right to exist.
What is the purpose of this blog?
On the one hand we would like to offer you and other TGWSTW fans a forum to participate in the discussion. That way you can contribute your ideas and suggestions and shape this adventure with us.
On the other hand we would like to share the whole creation process of “The Girl Who Sold The World” with you and offer you further interesting content around story and audio in general.
We will do our best to find the time to post regularly. Promised!
So – are you in?
Just register and say “Hello” in the comments.
And be sure to take part in the first visual poll and let us know what you think of our new logo.
Please respect each other and keep in mind that we have some VIPs (= Visually Impaired People) amongst us, so do not assume that everyone sees what you see or the same way you see it.
. . .
MORE INTERESTING POSTS
A time for giving…
Let’s test the N.E.R.S. prototype.
TGWSTW is improving. Continuously. We are introducing three new gameplay elements.
This post is aimed more at the writers and content creators among you who are interested in this fresh and exciting form of storytelling.